Anvil Rework: During my time playing this game, I have seen a very important issue: anvils. These themselves are fine, just the way you upgrade is not great. When you level something and it requires more than like 45 levels or smth, it says "too expensive" which is very annoying because you have to either memorize how to max enchant smth or look it up which can be incorrect too. This is really bad with weapons and armor with high enchants like the spear and stuff. I think we could keep that "too expensive" but just up the number of levels before we see that message or just get rid of it and keep the levels, but the just keep increasing for every new enchant added.
Bedrock Combat: This is a mess and I don't want to be mean, but it feels like it was lazily put together and ruins server fights because it's mostly whoever can click the fastest or combo someone the best. I think that there should be a cool down and Java p.v.p style should be implemented more. I think that we should also get more unique weapons that fun to use but still strong. One cool idea I have is daggers which would speed you up for every material/custom enchant added/used. They would be duel wield and shields won't work if you have them out. They should dealt mid damage, but the more attacks landed = more damage or charge to strong attack (New Combo Charge Enchant).
Some enchants for this could be:
Unbreaking 3, Mending, Sharpness 5/ Smite 5, knockback 2, Looting 3, Fire Aspect 2, and Combo Charge 3.
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