Over the years, Minecraft has gained a lot of content, but... is that necessarily a good thing?
Developers who are truly 100% aware of Minecraft’s current state will know that, while adding content can be exciting, the game needs to improve in a huge number of areas that already exist but are underdeveloped or poorly implemented. Examples include: outdated structures, chest loot that’s out of date, few incentives for exploration (there are many biomes that don’t feel like they offer anything worth visiting), combat, progression, archaeology, potions, and fishing, to name a few. This is made worse by the Drops system, because things are added but not developed and are released half-baked. A suggestion that isn’t just mine, but one of the most important and repeated complaints from the community, is that instead of adding more and more content, the developers should update and improve content that’s already in the game but remains in a poor and outdated state. Revamp parts of the game so they have a purpose and are actually useful and fun. I’m not trying to judge or insult anyone, but I do want to offer a recommendation: focus on improving and expanding the existing content that’s underdeveloped and has been requested by the community. You can add more content, but don’t create sections that aren’t developed later—instead, use it to complement what’s already there. Otherwise, the game will see a significant decline in quality. I hope you’ll take this into account.
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