Dear Mojang Engineers,
I'm a Minecraft player interested in CPU microarchitecture. I'd like to propose using handwritten assembly for performance hotspots in Bedrock Edition while keeping existing C++ logic intact.
Three arguments:
1. OreUI's JSON parsing can use SSE/AVX/NEON for hardware acceleration, eliminating UI stutter.
2. Handwritten assembly for chunk building and PNG decoding could cut power consumption by 20-30%, reducing thermal throttling on mobile.
3. Only two assembly cores (x86-64 and AArch64) are needed, compatible with existing multi-platform NDK workflows.
This isn't a rewrite—just replacing compiler auto-optimization with hand-optimized assembly in critical functions. The engineering cost is significant, but it could fundamentally resolve long-standing performance issues.
Thank you for your consideration.
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