1. Dispensers with empty buckets should pick up a sulfur cube in front of them. (It feels like it’s a bug that they don’t but idk)
2. There should be a block category that allows you to stand on the sulfur cube and is a pretty difficult to move, sort of like a slightly easier to push soul sand cube.
3. Magma in a sulfur cube should deal damage to players and mobs on contact - this would allow us to make moving hazards in games as well as be a fairly unique weapon in general - it could have similar properties to stone-type blocks and could deal 2 or 4 damage (1 or 2 hearts).
4. General increase in punch-ability- it would be neat to have different cubes that can be hit up just over 0.5, 1, 2, and 4 blocks ~ maybe the four oxidation levels of copper could do this? I would love for them to by-default, nothing in hand, to move up these amounts: the more weathered they are, the fewer blocks they go up.
5. Honey sulfur cube that can stick to floors, walls, and ceilings - I just think it would be interesting, also would be cool to be able to stand on this one too, making it a neat parkour feature.
6. Slime blocks should make them bounce up a block infinitely, similar to a player jumping up and down.
7. Placing sculk in a sulfur cube should make it only slide on other sculk blocks - it would be immovable elsewhere.
Thank you for reading my suggestions. I have been experimenting with the sulfur cube in Java snapshots a whole lot lately and this would help tons with fun games!
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