(+ = Buffs [for creepers], - = Nerfs [for creepers])
+ New-ish base texture, though should still have plenty of remnants of the current one, to put it in line more with the current foliage textures.
+ With a 1/20 - up to a 1/5 chance depending on difficulty, Creepers will have a chance to adapt to the biome its in, for most biomes will be the Foliage tint, but for biomes (even if creepers don't spawn there naturally) where using a foliage color Wouldn't help then they'll take a: End-stone Yellow (End biomes), Brown (Ds.C., Mshr.F.), Pink (Ch.G.), Red (N.W., C.F.), Blue (Ss.V., W.F., De.Da.), Black (B.D., Deepslate Layer [overriding the biome at a 75% chance]), or White + Icy Blue (Snowy Biomes [+ a 50% chance to take on a Evergreen Green Color in snowy-forests]) Coloration.
+ Path Finding AI prefers to take indirect paths to players, especially one with the most places there it can then slowly move out of sight behind a corner if a player would look around their direction. Though if a creeper would already be taking a certain path, other creepers will AVOID taking that path.
- a Creeper's explosion power now depends on how much health it is missing, being only 25% of its maximum at full-75% hp and increasing by 25% per each quarter of health it is missing. (caps at full base power at 25% hp because if it loses another quarter, it would be at 0% aka dead). Additionally, before it reaches 75% of its hp, a Creepers explosion will ALWAYS drop the Blocks it Destroys.
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