With the native PS5 version it is frustrating to see the hardware being limited by mobile parity. Currently enabling Vibrant Visuals on PS5 Slim forces the render distance down to 28 chunks which is extremely low for a console of this power. We need a High Performance setting in the Video menu to unlock the render distance beyond the current limits even with shaders active and to prioritize hardware power instead of capping the graphics based on the lowest common denominator. Please stop treating 500 euro consoles like 5 year old smartphones and let us use the power we paid for.
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