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Share your feedback on Vibrant Visuals, Minecraft's visual graphics upgrade featuring enhanced lighting, atmospheric effects, reflections, and more. Vibrant Visuals is available on Bedrock Edition and is currently in development for Java Edition.

18

vibrant visuals on google pixel phones

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    Google pixel 11 pro also doesn't support vibrant visuals. Mojang/Microsoft wake up!

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    Adding a Pixel 11 Pro XL data point (Tensor G6, Android 17, Minecraft 1.26.52.3 from Google Play, clean install, no packs): Vibrant Visuals is greyed out from the main menu.
    GPU strings for Mojang's reference — native: "PowerVR C-Series CXTP-48-1536" (OpenGL ES 3.2 build 25.3@6908880, Google's Khronos submission #1125); as reported on the handset through ANGLE (the Pixel 11 default since the Sept 2026 update): "ANGLE (Imagination Technologies, Vulkan 1.4.317 (PowerVR C-Series CXTP-48-1536 MC1 (0x70061042)), PowerVR C-Series Vulkan Driver-1.662.3024)".
    Forcing the native driver via Developer options → ANGLE Preferences (verified with the ANGLE-in-use toast and a GPU-info app): still disabled. The client's own device-tier table (1.26.52.3, assets/assets/tiers.bin, read from my installed copy) lists "PowerVR C-Series CXTP-48-1536" at tier 3 and "PowerVR D-Series DXT-48-1536" (Pixel 10) at tier 3; Vibrant Visuals needs tier 4+, and no PowerVR entry in the table is above tier 3. So the Pixel GPUs are recognised and deliberately ranked one tier short, not missing.
    Mojang's GDC 2026 "Android Device Tiering" slide lists "PowerVR C-Series or later (e.g. D-Series)" under Tier 5 (enabled by default), but the Help Center requirements never mention PowerVR. Filed as MCPE-243836 asking whether the tier-3 ranking is intentional or a stale value, and if intentional, whether there is a timeline for Imagination GPUs.