I feel like passive mobs such as villager have overly simple and unrealistic AI. They lack more natural sounds and varied behavior, which makes them feel less alive.
It would also be interesting if hostile mobs like zombies and skeletons reacted differently to the player. For example, when they see a player holding a sword, they could hesitate for a second or two. If the player does not attack them for a while, they could cautiously approach, as if assuming the player might not be hostile.
Additionally, it would be great if hostile mobs had a sort of “revenge instinct,” becoming more aggressive or behaving differently when their health is low.
I would really appreciate it if you considered adding more depth to mob AI in the future 💛
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