π New Mobs
- Blightcap (Red) β neutral, attacks with spores, gives Poison + Fungal Madness (hallucinations), tameable combat helper
- Burrowshroom (Brown) β passive, burrows when attacked, grants short invisibility (Spore Veil)
- Neoncap β rare glowing mushroom from storms, teleports, tameable, lets player teleport (~20 blocks)
- Charged Neoncap β struck by lightning, hostile, drops Fire Charge + Storm Charge
---
β‘οΈ New Item
Storm Charge β one-use item that summons lightning (like Channeling)
---
π± Growth System
Spores grow in 6 stages: particles β spreading mycelium β small β medium β dormant β living mob.
---
πΏ Reproduction
- Feed two mushrooms β spore burst β new spores
- Rain: mushrooms spread spores naturally
---
β£οΈ Fungal Overgrowth
Too many mushrooms cause mold to spread on blocks, creating minor negative effects.
---
π₯ Balance
All fungi:
- Die instantly from fire
- Drown instantly in water
---
π‘ Why it fits
Adds life to mushroom biomes with balanced, interactive mechanics and a unique plant-mob system.
Please sign in to leave a comment.
0 Comments