I was trying to disable texture animations and decided to analyze Minecraft’s code using the mcsrc.dev project. During my analysis, I noticed a few areas that could be improved.
There are repeated code snippets and some functions that seem to be underutilized, such as `isAnimated()`. Additionally, there are redundant calculations and data transfers to the GPU that could be simplified to improve performance.
Based on this, it would be worthwhile to refactor these parts, removing redundancies and optimizing the data flow. It would also be useful to add an option to completely disable texture animations, allowing for greater control and potential performance gains.
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