Sulfur is a dangerous thing. The Sulfur Cube would be better suited to behave as more of a threat in the cave. This mob doesn't need to be hostile, but could still be scarry to deal with. Imagine this thing would apply nausea to the player if it is within 15 blocks or so. After 1:00 of recieving that nausea, poison is also added to the player. (The water could also act like this to better simulate the real-life dangers of these toxins) The goal is simple: take out the source of these debuffs (the Sulfur Cube), be able to mine safely. Perhaps give this cave biome a good abundance of cinnebar-redstone ore & sulfur-copper ore. (This would make sense as copper in nature is a chalcophile element, meaning it has a strong affinity for sulfur and commonly forms sulfide minerals.) An above abundance in redstone ore & copper are two whole reasons to seek out a sulfur cave. This would definitely mean that the Sulfur Cube's original functions would need to be replaced by a craftable entity similar to how we can craft armor stands. This whole rework would round out a pretty solid cave update to fuel those survival players with an addition to a new multi-use minigame item for more casual players. Even adding a double meaning to "Chaos" in Chaos Cubed :)
Please sign in to leave a comment.
0 Comments