π Hydra-Prime: 30-Head Dragon Raid (100 Players)
Core Idea: A phase-based Ender boss that forces teamwork, limits lag, and prevents cheese.
βοΈ Phases
Phase 1 (1 Head β 100β70%)
Targets player clusters
Marks players for aggro
Phase 2 (10 Heads β 70β50%)
Heads split into roles (shield + attack)
Must destroy shield heads first
Phase 3 (30 Heads β 50β0%)
6 clusters (5 heads each)
Each controls a zone β players split into teams
Cluster kills weaken boss
ποΈ Arena
Expanded End arena with 6 zones
30 destructible towers (buff heads)
Moving dragon breath creates safe paths
π₯ Mechanics
Head regrowth (forces timing)
βEnder Cataclysmβ (massive AoE attack)
Grab mechanic (team rescue required)
π₯ Roles
Tanks (aggro control)
DPS (focus heads/clusters)
Support (potions/totems)
Mobility (elytra, objectives)
π« Anti-Cheese
No bed spam
Damage caps
Forced movement
π Rewards
30 fragments β gear/cosmetics
Hydra Elytra
Final mini-boss hatchable dragon
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