When servers use a larger render distance, the bandwidth pressure on the server increases. When there are many players online, network traffic surges and may lead to insufficient bandwidth. Reducing the render distance significantly impacts the gameplay experience. Therefore, it is advisable to consider integrating more efficient compression algorithms, such as zstd, to compress data packets. This would help reduce bandwidth demands and alleviate server bandwidth pressure while maintaining a satisfactory gameplay experience.
Please sign in to leave a comment.
0 Comments