Tiny Takeover was released a little while ago, and I've noticed some differences in the new baby models compared to the original art style, and some obvious inconsistencies, so I'm reporting them here.
* Baby Sheep: I love their tiny eyes, but while adult sheep have no noses and large 2x2 pixel mouths, the babies only have tiny noses and no mouths at all. Also, unlike the adults, they lack layers, so they lose their fluffy look.
* Baby Zombie/Husk/Gurgle: There's no space around the eyes, so they literally touch the contours of the face, which is very strange and creepy.
* Baby Piglin/Zombified Piglin: The noses are too small and look very unnatural. I wish they were 1 pixel wider. Also, for the zombified ones, the right eye is positioned too far inward.
* Baby Hoglin: I love the idea of stripes on their bodies, which adds depth to their ecology, but I'm bothered by how their eyes are positioned a little further inward compared to adult hoglins. It might have been intentional, but personally, I think the eyes should be positioned further out, as they look like other creatures as they are now.
* Baby Villager
It completely ignores the villagers' identity of having long heads and long noses, making it look unnatural, as if the lower half of their body has been cut off. I think it's absolutely essential to make the chin, and at least the nose, a little longer. Also, unlike other baby mobs, having two pixels for the eyes makes it look unbalanced.
Thank you.
Please sign in to leave a comment.
1 Comments