I know the warden is designed to chase players, and to not let the players kill them. But since the wardens are hard to kill and a lot of players demand drops, i would like to say let it drop around 30xp and spawn a catalyst upon death (to make sculk spread), which is a great reward if all sculks are mined, but also not bends in with the environment and does not fight against the original idea to not let players to kill them.
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