Given the new snapshots and the stage the Warden is at right now, here is my feedback for fully developing its health, melee and Sonic Boom.
Health: Give it full armor protection and toughness. Additionally, provide it with natural regeneration of 5 health per heartbeat (every time the souls on its chest pulse, it heals).
Melee: Increase range to 5 blocks instead of 3.
Sonic Boom: Make it a magic attack with slightly lower damage (already planned). New damage should be 12 on Easy, 24 on Normal and 40 on Hard. Increase range from current 16 block to at least 24 blocks and preferrably 32 blocks. Allow it to deal splash damage.
Additional Abilities: Immnune to fall damage. Not slowed in water or lava (seems like it was reverted for some reason). Golems cannot be spawned in the Deep Dark.
Note that all of these are just ideals and don't need to be implemented as is; that's just the general direction that I think they should minimally aim towards if not fulfill.
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