New Warden looks cool and intimidating but when developers say you guys trying make Warden "avoidable disaster" I honestly expected more we got now, because player simply search high ground for fighting it instead running from it another method is build small for fighting it and that make Warden become harmless mob instead disaster.
So for solutions I suggested to make Warden have more ability like wide 340 attack reach, make his roar push entity when on high ground for make it fall, capable breaking blocks when entity behind it and that way Warden will "disaster" we avoid instead charge toward it
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