Currently, the /camerashake command stacks intensity when used multiple times.
I would like an option to set the camera shake intensity to a fixed value instead of adding to the existing intensity.
For example, something like:
- /camerashake set @p 1 5
This would override the current shake instead of stacking.
Without this feature, it is difficult to precisely control or reset the intensity during gameplay.
This would greatly improve control over camera effects for map creators and allow for more consistent and polished experiences.
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