New warden behavior to prevent cheesing
Right now the warden is an amazing mob but it's easy to exploit some of its weaknesses. So to fix this I propose that the warden should throw chunks of skulk at the player when they are out of reach. If the projectile manages to hit a player it should deal lots of damage and knockback. Another thing is when the warden is throwing skulk at a player it should change the angle skulk is being thrown at depending on where the player is located. This behavior would be a wonderful addition to the warden, making the warden seem smarter and scarier. adding a lot to the deep dark atmosphere and gameplay.
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