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Share your thoughts on features being tested in the latest Java Edition Snapshot. Keep in mind that not everything may be available, fully functional, or released as tested. General gameplay suggestions and feature requests belong in other categories.

7

New warden behavior to prevent cheesing

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    I would like more for it to break blocks, but only when in the final anger stage. That would make it difficult to pillar up and impossible to just hide behind a wall. It could roar and throw its arms forward and break a 3x3 in front of it. That would also help with it getting stuck on dripstone all the time.

    I mean, it can dig itself in and out of solid rock in a matter of seconds, why shouldn't it be able to punch through a wall.