There's no point in killing the Warden, but being able to use its mechanics in a balanced way can lead to some very fun opportunities:
- Allowing Wardens to Spawn Anywhere a skulk shrieker is activated, or other ways of transporting them (reasons below)
- Nametagging the Warden prevents it from digging itself back into the ground and disappearing. (Basically Not Despawning)
- Creating a museum of the Warden Trapped as a Trophy
- Using Wardens for Traps & Mob Grinders; unlike other traps, Wardens Don't Break Blocks & is the Coolest Way to Grind in Mob Farms (could use tinted glass to see the action)
- Using them as Guards, even though they attack anything, it can be really interesting because you could put them around your base & have a Secret Entrance only you could get through
- This may seem like the possibilities are disastrous, but it's Player-Caused & Dangerous for even the Players to Perform; Not Easy to do
- There can be commands or other game options added to prevent some issues on multiplayer & servers
There are so many possibilities that can be done with the Warden's mechanics that would be so cool.
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