The Warden is a strong mob and should not be ment to be killed by the player even if it is not impossible. But players who do so, should get what they deserve (sounds a bit angry ^^)! Why not add a specail event that triggers when the Warden is killed? Here are some examples:
1) An animation plays (like when the Warden shows up) like after you defeated the Ender Dragon.
2) More accurate, since killing the Warden should not be rewarded: undead mobs should appear who try to revenge the Warden and attack the player in a big masscare (maybe they come out of every sculk floor, the more mobs you killed before, the more try to revenge the Warden; undead mobs do not drop XP or loot - the player should not be rewarded!).
3) A big explosion! The Warden will explode after it has been killed. The damage should be bigger then the one of TNTs or Ender Crystals. There should be soul fire too to catch the player on fire.
4) Angry mode: the Warden should get even faster and will able to jump after the player has dealed a certain amount of damage to the Warden.
Those are few ideas to show that the player should not mess around the Warden. And if they do so, they pay with hearts and lives...
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