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Share your thoughts on features being tested in the latest Java Edition Snapshot. Keep in mind that not everything may be available, fully functional, or released as tested. General gameplay suggestions and feature requests belong in other categories.

8

feedback for the Minecraft - Experimental Deep Dark Snapshot 1 (Java)

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  • 0
    Registered User commented
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    I would personally say if the warden gave you like a new effect called wardens pulse that kind of works like mini fatigue. I will give you darkness mining fatigue, and it would disable you from placing blocks as long as you are within a certain proximity of the warden. As for the shulk shriekers they should become deactivated after spawning a warden thus the warden doesn’t leave the area because you threw a snowball and another one spawn immediately. Maybe there can also be a way to reactive them as well for the people who want wardens for mini games and whatnot. The loot all I think needs to be changed if the random inchanted books should be max level so Smite V Protection IV meaning that no matter what the book is a good find for the player. If you were to add a custom music disc for the deep dark cities as well, and add some diamonds and diamond armor. Personally in my head J think of the loot as being the overworld equivalent of the Bastion loot.

  • 1
    Registered User commented
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    Move end fortresses and end portals into ancient cities. Done.