Description:
The latest additions to mobs like the Warden and Sniffer bring in impressive effects that are both smooth and highly detailed. The animation seems to be sluggish and they are not real, like, when are they seriously moving?
Nevertheless, the appropriation of many previous mobs to the very old and traditional animation makes the two different kinds of content to have a considerable difference in quality. This also creates a slight inconsistency in the game.
The proposal is to change the old mobs' animations that do not reflect the quality of new ones the same.
Features:
Make the movements of older mobs such as zombies, skeletons, cows, etc. to be more fluid.
Introduce the element of motion (weight, idle movement, etc.) Do not change gameplay or mob behavior, only the visuals
Optional Setting:
Add a setting that is named “Classic Animations”
On: uses old animations
Off: uses updated animations
This allows the players who are nostalgic in nature to keep it.
Why this should be added:
Makes the game feel more up-to-date and clean
Proves visual consistency
Intensifies reality
Disrespects only the older members through the opt toggle
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