Well, hello again, I've come up with an idea that can be fun and can add more variety and personality to our skins: physical variations! And what does that mean?If you recall, we used the same standard skin structure, lean and robust, but always keeping it generic.So we can transform that standard skin into a more robust, strong, or fat character, but of course there would have to be limits so that players don't create something absurd.In the Bedrock locker room there's something similar that can increase your height, but the variations would increase the size of your arms, legs, and torso, This would add a funny twist to large skins when using armor, like the armor increasing in size, and perhaps this could affect PvP with larger hitboxes, But if this affects the hitbox, a system to reward players with large skins would involve more strength and health, but this wouldn't be excessive because the original gameplay is also important! And with the larger skin boxes, players would also be forced to build larger houses for their larger characters! Well, that was my idea; it's not that relevant, but it's fun to think about. Bye!
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