There is already a way to make custom damage.
Representatively, there are methods of summoning arrows with specific damage (defects include latency and may not be properly damaged) and methods using scoreboards (very complicated).
However, these two methods are difficult to use on a daily basis, and each disadvantage is too great.
I think we need to add a '/damage' command to compensate for this shortcoming.
For example, assuming that all players are affected by armor while giving 10 hearts of damage, we will be able to simply type '/damage @a 20 true' and do what we want.
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And what I'm going to tell you this time is a little simpler and secondary.
It detects in the order in which tags are given first.
For example, in order to give an iron sword to the player tagged "cooldown",
'give @a[sort=tagged,tag=cooldown,limit=1] iron_sword'
You may be able to type that.
Adding this sort will greatly help players who are not familiar with the command system create a 'skill latency' system on a multiplayer server.
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