Suggestion
Add a new game rule that allows you to set the max amount of mobs that can spawn from a spawner at one given time. The new gamerule would set a cap for mob spawners.
Arguments
/gamerule mobSpawnerLimit [value: int]
[value: int] - Set the whole number that declares how many mobs can spawn from spawners before no more mobs will spawn.
Example
/gamerule mobSpawnerLimit 4
Mob spawner limit would be set to 4, meaning all mob spawners would spawn up to 4 mobs, and no more will spawn until one of those mobs dies.
Benefits
- This gamerule would allow map makers to control the rate at which mobs spawn from spawners.
- This gamerule would allow map makers to control the number of mobs that spawn, making for less laggy maps.
Possible suggestions for improvement
- This new gamerule could have a [type: string] argument to allow you to select different cap values based on the type of mob spawner that it is. See the example below.
/gamerule mobSpawnerLimit [type: string] [value: int]
- This new gamerule could alternatively have a choice of co-ordinates argument to allow you to select different cap values for specific mob spawners in the world. See the example below.
/gamerule mobSpawnerLimit [position: x y z] [value: int]
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