This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

21

The Tower Feedback - Give us your thoughts!

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    In general, I feel that the tower gets stale very quickly due to it being the same every time and only rotating every once in a while. I think adding some procedural generation/randomness would vastly improve it. As far as what I mean by that, in my eyes it would include 1. randomly selected or generated levels 2. random bosses and 3. randomly generated or selected upgrades for each level. Additionally, I think the item choices should be balanced so that there is less of a clear choice(maybe some levels only generate normal items or 1 enchantment point where as other generate with unique or even gilded items and 2 enchant points).

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    refreshes the tower reward using emeralds or gold like restock the merchant inventory

  • 0
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    PLEASE ADD MULTIPLAYER ME AND MY FRIEND AND HIS FRIEND BOB ROSS WOULD LOVE MULTIPLAYER TOWER BECAUSE IT WOULD BE BEST AND COOL BETTER BETTREPPER THAN ACTUALLY GAME

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    There should be unique tower rewards and every time you go into the tower it should be random. Instead of changing it every week just keep the levels in add a randomiser and add more levels as content. Kinda format it how fall guys formats there game. 

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    Please add Artifacts to the pool of loot from The Tower as well as making them Unique or Gilded too (so unique Artifacts are obtainable again, they used to be available in the villager shop but they seemingly got removed in a patch; just make them have a quicker cooldown than rare tier artifacts). This could also be as a dropped bonus from The Tower alongside your normal end loot (like normal levels) meaning you get two drops from The Tower.

    Artifacts as of now can only be up to power level 253 (I've never seem a legitimate artifact above this level from pillager banners maxed at 6 on a tier 3 Daily Trial). The Gear power level max is now 268 because of The Tower. Because of this artifacts are behind in power level because they can't be obtained from the Tower. Doesn't help the only unique artifacts are the Vexing Chant and Corrupted Pumpkin which is only from an event.

    Speaking of events, Seasonal Trials really need to have gear come from The Tower or be on par with the new power level meta. They can't be the max so they're just pretty to look at and kind of useless end-game. A fix for this would be to make them a cosmetic reskin in the cosmetic tab instead of standalone items and convert ones that exist into their normal variants in our inventories.

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    I enjoy playing the tower! I think that there needs to be multi-player via drop in though…

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    It kind of reminds me of a version of archer.io, where you had to start from nothing. Every level you completed you got to choose an upgrade..... and yet I ended up deleting that game for not being able to beat it... also because they did this thing where they ended up changing the entire game and their mechanics, also removed multiplayer which was the best part. But when I couldn't play it, I ignored it. Thats how I feel about tower levels.

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    I think we should be able to keep all the rewards at the end instead of choosing one.

  • 2
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    You should be able to collect emeralds in the tower.

  • 1
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    Endersent should spawn as mini-bosses in the tower.

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    The Tower renders the [Ancient Hunt] obsolete, as far as item levels are concerned. However, I'm not saying [nerf] the item levels in the Tower, but make a way for the Ancient Hunts to be a bit more rewarding when compared to a completed Tower Run.

    The Ancient Hunt gold could be used to [juice] the Tower run to include artifacts?

    Higher item level artifacts could be introduced in not only the Tower, but Ancient Hunts as well.

    There are a vocal few that always have proclamations to [nerf] anything rewarding, such as Tower Chase Items. The entire point of dungeon crawler game features, such as the Tower, are for the allusive chase items. The power level of the items simply match the harder daily missions difficulty (especially with Raid Captains), so these chase items are great addition to Minecraft Dungeons.

    Most of the players of Minecraft Dungeons are casual players and don't like to spend our time struggling every single inch of the way, especially once we finally acquire some highly coveted chase items, which are very rare to say the least.

    Many times, the difficulty jump from the first 8 or so levels to the first boss chamber is sometimes extreme. Having bosses 1-2 punch you into oblivion isn't fun, especially when there are two bosses chasing you with limited health recovery. There is a fine line between challenging and frustration. Some of the first Tower Boss encounters are frustrating due to the huge jump in difficulty from the previous combat levels.

     

     

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    Tower is super cool idea but we need custom bosses

  • 0
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    I have played the tower 5 times in a row now and still haven't gotten armour. I keep getting swords and bows when I really don't need them anymore. I don't like that the only way to get armour from it is to grind, and I have some advice.
    1. Give player input on the rewards
    2. Balance rewards and make seasonal trial gear easier to get from it.

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    The difficulty of the tower is ridiculous. I mean, the base game is already brutal, but the tower is even worse

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    I don''t know if its just me, but sometimes The Tower feels really unbalanced. For example, my friend and I were playing, got to Round 2-3 (I can't remember exactly) and all of a sudden, we got swarmed by a ton of Enderlings, witches etc which seems ridiculous to me.

     

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    The multiplayer tower is fun. But the tower itself does not fit in this kind of game and the reward of 263, beyond all other rewards, and I cannot use my items in the tower, therefore the game lost its goal, to improve a character, develop and evolve. We win an item, that cannot be use in the only mode that afford to win an item. To fix at least the bare minimum, all best rewards (like level III missions) should be 263 too. The ideal non-ending game it will be to remove ALL the level cap (something like an "Apocalypse Forever" difficult level, that gives reward mathematically based on the actual power of the player (maybe -5 to +5 from the power the player had when starting a mission)

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    When I was doing the tower, I was doing amazing. But after defeating the next boss (Specifically the Redstone monstrosity), the game glitched and the door wouldn't open and I had to restart. Could you maybe fix this or make something so this might not happen again?

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    I feel like their should be better rewards the higher you go up and die. Because I spent about 30-40 minutes on the tower and got to the top floor, then I died by the Illusioner and had the choice between ocelot armor or squid armor, which for me was nothing cause I already have beat the game and gotten a lot of way better stuff. So maybe if it could be a little more balanced please.

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    uniques farming xd

  • 0
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    Sometimes you get nothing good so up luck