Mobs should have weaknesses and strengths based on attack types (Cutting for shears and flint & steels for example) and attack elements (enchantments to be exact). For adding new elements for elemental weaknesses, there should be more enchantments for dicing and freezing and such. An few examples of weaknesses and strengths would be that a piglin can be diced very easily, but not so much frozen. A zombified variant would have the addition of a burning resistance. A sheep could be easily chopped or burned, but not so easily dug or slain. A shulker could be easily picked, stabbed, or hacked, but harder to kill when chopped, cut, or bare handedly attacked. Finally, a creeper could be taken down fast using brewing or digging or slaying, but not so fast with explosives and dicing. ¡Warning! Don’t use burning against creepers! The problem will become worse!
Please sign in to leave a comment.
0 Comments