With the Warden being such a deadly mob, it makes sense that valuable player gear should be found in Deep Dark city chests. The gear might be either diamond or netherite (50/50 chance) and are always enchanted:
- Shovels, pickaxes and hoes:
- Efficiency: 35% (of all gear) level III, 25% level IV, 10% level V and 5% level VI
- Unbreaking: 60% level II, 35% level III, and 5% level IV
- Mending: 65% of all gear
- Fortune: 24% level II, 5% level III and 1% level IV
- Silk Touch: 35% of all gear
- Axes:
- Same as above, and:
- Sharpness [1]: 6% level I, 5% level II, 4% level III, 3% level IV, 2% level V and 1% level VI
- Swords:
- Unbreaking: 20% level I, 30% level II and 10% level III
- Sharpness [1]: 65% level III, 25% level IV, 5% level V and 5% level VI
- Looting: 30% level I, 15% level II and 5% level III
- Mending: 25%
- Armor
- Protection [2]: 50% level III, 50% level IV
- Unbreaking: Same as swords
- Mending: 85% of all armor
- Thorns: 20% level II, 5% level III
- Misc. enchants [3]: (helmets and boots only): 15%
- Bows
- Power: 60% level IV, 40% level V
- Flame: 15%
- Punch: 15% level I, 5% level II
- Unbreaking: Same as Shovels, pickaxes and Hoes.
- Mending [4]: 15.01%
- Infinity [4]: 85%
Notes:
- [1] Sharpness has a 40% chance of being replaced with Smite. It cannot be replaced with Bane of Arthropods.
- [2] Protection has a 10% chance of being replaced with each type of other Protection enchantments
- [3] Aqua Affinity, Respiration (helmets), Feather Falling, Depth Strider and Frost Walker (boots)
- [4] 0.01% of bows has both Mending and Infinity
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