(could be added to both Java and Bedrock edition)
Different oxidation levels of the Copper Golem and the Copper Button could have very interesting mechanics.
My ideas are:
The Copper Golem: starts pressing buttons quickly after being built, the more oxidised it gets, the less frequently he will press buttons, and the slower he'll walk, untill eventually freezing completely.
He can be waxed (just like Copper block) to stop the oxidisation at the desired level, so players can customize how much inputs to the buttons they want from him.
The Copper Button: it's pulse length will depend on oxidisation (similar to how wooden button has longer length than a stone button) - it could also be waxed to stop the oxidisation at desired level to customize pulse lenght to the player's desire.
Fully oxidised button would get stuck after being pressed, releasing redstone signal continuously untill destroyed/cleaned with axe. (becoming a one-time-press button. could be very useful for adventure maps)
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