I will explain how it works. Basically armour stand looks similiar to us for them, so after they finished collecting items, if they don't see the player or their master they will mistakenly thought a (visible) nearby armour stand as their master and drop the items they have collected to the armour stand.
This got me thinking, since armour stand can hold any item (only in bedrock right now), that means we can use this function as a checkpoint to attract a certain Allay that holding the same item as the armour stand holding. Or in other words, we can basically "train" them
This brought us a question, "what if there're more than one armour stands that aren't holding the same item as the Allay holding?" And the solution is simple :
If an Allay found more than one armour stand that aren't holding the item it is holding, than it will randomly choose which armour stand it should go to. Unless if the player came back or if any (visible) noteblock rang.
This idea will not only give the ability to train the Allay but also will push the Developer to add the armour stand fuction onto java version lol
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