Enemies with the Levitation Shot enchantment are extremely dangerous. Getting hit by a levitation shot can often mean instant death at least once, as you are fully inactionable for about 3 seconds, during which the nearby mobs can attack you at once dealing massive damage enough to kill a player without damage resistances multiple times over. (this issue isn't as bad with the Iceologers as the mobs usually do not do as much damage in Creeping Winter, in addition to the attack being relatively easy to avoid.) Even if you survive the onslaught, you're at risk of immediately getting hit again and that time dying for sure, not to mention that the enchanted mobs almost always spawn in multiples. Levitation shot as an enemy enchant should be reworked to keep the player actionable; give the player immunity to further attacks until the levitation shot animation ends; and/or be removed as an enchant that can normally apply to ranged enemies altogether, remaining unique to the Shulker.
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