Greetings dungeon crawlers!
Just gonna put my idea out there:
I had long thought about the PvP concept for the MCD game, which has to be balanced, fun for everyone at the same time, and free (I bet matchmaking will make it difficult if it was to be a DLC).
Ok, so how it works:
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Unlock arena: You'll have to be above power level 60 (or whatever) to play arena, so it's almost guaranteed that everyone has a maximum of 3 enchantments on every gear, and it doesn't matter if you have no party, the matchmaking will find one for you.
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Balance: Being in matchmaking, everyone's gear power level matches for obvious reasons.
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Merchant: The merchant almost the same way as the blacksmith merchant, win 1 game, get a common/rare item, win 3 games - get a common/rare/rarely unique item, win 5 games - get a unique/gilded unique item. Restocking is an option BEFORE winning the first item.
- Levels: The system will randomly choose a level from various options, including those who are from the DLC. The objective will always be "Capture the point" (3 beacons which players have to capture, and the team who has the most points, win the game).
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