On version 1.16.200, the render engine was switched to render dragon because of RTX raytracing, however it is extremely inefficient and greatly hinders performance, especially for players with lower end devices. There should be an option to use the old render engine, because it was far more efficient and had really good performance. Why should we be forced to use a render engine that only benefits players with expensive RTX graphics cards while it ruins everyone else's performance? This is the version of the game that's supposed to have really good performance so that you can play on a phone or a console without experiencing any FPS lag, yet many console players have complained to me (because I'm sort of known for getting really good renders for an old PC) that they can barely manage to get 40 FPS if they turn every single video setting down all the way, and some players have told me that they have really bad FPS lag spikes where their game freezes like every 15 seconds. And it's only going to get worse in 1.18 when the height limit increases, mountains are especially FPS killers. I have waited for months, hoping that they'd address this issue, but no, clearly adding more garbage to the market place is more important. This will greatly benefit almost every player, and will negatively impact literally no one, so why is this not an option?