Ghasts only have 10 health, but when you bounce their fireballs back at them, the fireball suddenly does 1000 damage to them (according to the wiki). The fireballs are way too overpowered. If a map maker spawns a custom "boss ghast" with a lot of health, the player can just kill it in one hit using its own fireballs against it. If the fireball damage was lowered to 10, there would be no change to their normal behaviour, but map makers would rejoice.
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