My idea for the archeology update, whenever it happens could also give more use to the smithing table. Basically, when digging the player has a chance of finding a broken iron, gold, diamond or extremely rarely netherite weapon or armor. These weapons and armors can be fixed by adding blocks of that material to it in a smithing table, then heating it up like the clay pots. This would have to be done 4-5 times before the weapon/armor is fully fixed. The benefit to this is that these weapons and armors would be far superior to their normal counterparts in terms of durability and damage dealing or damage absorption. Also, a hammer would likely have to be implemented for iron and above as I feel like a hammer should be used during another step to making the "relic" weapons and armor. Plus when completed they would have unique and cool appearances compared to regular weapons and armor
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