The grim rhino lives in the Deep Dark biome and appears into Ancient cities. Each city has only three rhinos which appears separated, in different locations within the cities. Being monsters, they cannot reproduce or also have babies. These rhinos cannot either be ridden, even by monsters. They are hostile and become very agressive within a 8-block radius, when they perceive players and any creatures, excepted the warden. When he is enraged, he enters a state of rage. At this time, it can either strikes with its hind legs to inflict 5 damage pts or either launch a brutal charge to inflict 10 damage pts. During this charge, it gets a damage reduction and gains a strength bonus that allows it to break an iron armor. Moreover, the grim rhino emits a roar that pushes the target back up to 4 blocks, deals 2 damage pts and transmits the "Panic effect", which paralyzes the affected entity. This roar can be detected by the sculk sensors. The shield prevents being repelled by the roar. Its damage and health stats are similar to but lower than, those of a ravager. Explosions and projectiles have little effect on it, but it is vulnerable while in the water. It is being used to the darkness and is nearsighted, unlike the warden who is blind. Despite his poor eyesight, it owns a smell and vision up to 20 blocks away. It is attracted to noises and can therefore detect vibrations. Upon his death, it leaves behind 2 rotting flesh, a rhinceros skin, a sculk horn, sculk powder and 30 exp pts.
Please sign in to leave a comment.
1 Comments