The Concept:
Instead of just a decorative item holder, the Tuff Golem should be a "Deep-Cave Scavenger." It represents the resilience of volcanic rock.
Core Mechanics:
Subsoil Diving: The Tuff Golem can "sink" into the ground (stone, tuff, or deepslate). After about a minute of "searching," it emerges nearby holding a treasure.
The Loot: It can find Coal, Iron, Gold, and rarely Diamonds. It could also find mob drops (like bones or arrows) hidden "buried" in the caves.
Environmental Immunity: Since it's made of Tuff, it is completely immune to Lava and Water. It can walk or dive through lava lakes without taking damage, making it the perfect companion for the deepest layers of the world.
Behavior: When it gets tired or finishes a cycle, it stands still holding the item for the player to collect.
Why this fits: > It gives a real purpose to the Tuff block and creates a unique "laborer" dynamic that doesn't compete with the Allay (which collects items on the surface) or the Copper Golem (which interacts with buttons/redstone).
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