An arthropod type mob (providing more use to bane of arthropods). A four legged skulk sensor that can pop out of the ground when triggered, looks normal until activated, and will stay at the last location it heard a sound come from, and possibly tamed using an amethyst shard (turning it into a calibrated skuttler) both types of the mob dropping their respective block counterpart on death, keeping in trend with the warden dropping a skulk catalyst, meaning they are of no use to kill, and just provide a slightly harder experience in ancient cities. The calibrated skuttler would be able to attack certain mobs depending on the calibration, which can be changed with one different dusts fed to the skuttler, and would provide a visual difference. The skuttler would charge and then leap at the opposing mob using its amethyst horn as a weapon, since the skuttler wouldn’t spawn naturally, the player is responsible for its actions (this is important as creepers are typically the mob immune to attacks from dogs and iron golems due to them triggering it to explode, without the player being present) there could be an optional toggle where the skuttler is fed gunpowder to allow it to target creepers. Sugar could allow it to target passive mobs, including the player, redstone would allow it to target undead mobs, and glowstone would make the skuttler passive. All of these would be toggled on/off with their respective dusts or glowstone for a reset, and be used simultaneously or individually.
Please sign in to leave a comment.
2 Comments