I’ve playing much with vibrant visuaks and while it looks great, the god rays are barely visible unless you mess with the fog settings. The problem is that if I want to actually see the light shafts, I have to make the whole world look super foggy and washed out.
We really need a dedicated "God Rays Intensity" slider for these new visuals. It sucks that we have to choose between a clear view and cool lighting effects. Having a way to just crank up the sunbeams without affecting the atmospheric fog density would be a huge game changer for this update.
Does anyone else think the current volumetric fog is too weak for these rays to actually pop?
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