I would like to see the Golden Dandelion's functionality given to the Eyeblossom instead. It already has two separate item states in the inventory. Using a Closed Eyeblossom would age-lock the mob, and using an Open Eyeblossom would unlock the mob. This gives a perfect use for the currently unused mechanic of being able to pick up eyeblossoms in both states. It also makes a lot of sense, with the Closed Eyeblossom representing a state of dormancy, and the open counterpart acting as a perfect reversal of this effect. This also makes it very clear whether you locked or unlocked the mob, as the sound is confusing. Using separate items would go a long way.
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