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62

The Civilization Update: Smart Villagers, New Cultures, and Food

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  • 1
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    This would be nice

  • 2
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    I feel like burgers is a little much, but this is really cool

  • 1
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    If Mojang doesn't add this, I'm never paying them a dollar EVER again. (Mind you I used to buy 2080minecoins a day)

  • 4
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    Don't add the burgers though it's a bit too...off-minecraft if you ask me but the rest of the updates are good

  • 2
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    This is honestly really great idea, but seeing how mojang handles updates lately, there is almost no way for them to implement this.

  • 1
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    Minecraft needs to feel more alive

  • 0
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    Dynamic Jobs and Player-Built Industry

    I propose a system where villagers adapt to the structures built by the player. This would allow for much deeper village management:

    Custom Workspaces: If a player builds a Restaurant, a villager can become a "Chef" to serve food. If a player builds a Factory, villagers become "Industrial Workers" to mass-produce materials like bricks or glass.

    Mining Operations: Players can designate a Mine area where villager "Miners" will gather stone and ores, making the village feel like a real living colony.

    Any Profession: The system should allow players to build almost any industry. Villagers will recognize the building type and start working there automatically.

    This would turn Minecraft villages into a true civilization where every building has a purpose!

  • 0
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    Village Infrastructure: Private Plots & Domestic Animals

    Villages should feature specialized farm structures, realistic house layouts, and private property plots.

    1. New Domestic Animals

    Ducks & Geese: Spawn in village ponds. Geese act as alarms.

    Domestic Goat: Lives in pens, provides milk, and sleeps in sheds.

    Village Dogs: Spawn near houses to protect the village.

    2. Property Plots & Housing

    Private Yards: Each house has its own fenced plot. A large number of domestic animals (chickens, goats, ducks) live directly on these private plots rather than in one large communal pen.

    Interior Rooms: Houses are divided into functional rooms (kitchen, bedroom, storage) with furniture like shelves and benches.

    3. Specialized Farm Structures

    Each plot or farm area includes:

    Coops: Roofed huts for poultry.

    Cattle & Goat Sheds: Barns where animals sleep at night.

    Stables & Pigsties: Organized housing for horses and pigs.

    4. Mechanics

    Animal Behavior: At night or during rain, animals move into their respective sheds or coops.

    Predator Defense: Roofed structures protect livestock from aerial predators.

  • 0
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    I can see what you mean about updating Villagers. The problem would be with their current AI. It would have to be completely rewritten.

  • 0
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    I love it and when is it coming out on Minecraft

  • 0
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    Great thanks you 

  • 0
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    I not burger this is l write 

     

  • 0
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    I like parts 1 ,3 and 4 but I feel that 2 is over complicated and not right for Minecraft

  • 0
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    Cool

  • 0
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    Wow cool games!