Here is part two of my ideas on new mechanics that could be added to the game to add to the "quality of life" i have to break this up into three parts to fit all the ideas, but here are a few:
Cats: untamed cats can spawn with different levels of "trust" towards players, meaning a cat with a low level of trust will run from the player untill prompted with food to be tames, or a cat with a higher level of trust will ither walk away from a player instead of run or not care if the player is close to them at all untamed cats can eat raw rabbit meat when dropped by a rabbit its killed, it does not tame them when a player drops rabbit meat tamed cats can sit on carpets and wool blocks like they can on beds, but dont gift the player anything if sleeping through the night
Ocelots: "tamed" ocelots can be given raw chicken to eat by the player tamed ocelots can stay around the player during the day, but when the player does not sleep through the night they run off, and can return in the morning with food in its mouth, the items they carry can not be taken my the player
Llamas: llamas can spawn naturally in desert villages wearing different colored wool carpets or none at all tamed llamas target mobs that have hit the player, before aiming for other mobs tamed llamas can also graze to restore health
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