I propose a feature allowing players to assemble an army for cooperative gameplay or role-playing scenarios. To maintain thematic consistency, I suggest utilizing non-player character models, such as villagers (e.g., farmers, smiths), rather than player skins for these units. These villagers could be assigned specific tasks or trained to engage in combat, with resources provided via command. Additionally, unique "goat horns" could be introduced as rare drops from dungeons or other designated structures, potentially serving as a mechanism for army control or special abilities.
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