When we throw Eyes of Ender, we often lose track of them if they fly out of sight or into blocks. Yes they do leave a thin trail of particles, however those particles aren't within eyesight if the Eye of Ender flies behind the player, and they are also not visible at all if particle settings are set to Minimal. When relying on limited visual cues, we can easily lose Eyes of Ender among thick trees or in stone corridors underground.
Currently, there is a quiet throwing/wooshing sound, then the breaking sound. I think it would be helpful if there was a distinct sound while the Eye of Ender is floating to help players locate it through clear audio cues. Maybe an example would be like a sparkling magical sound, or some ominous deep rumbling.
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