It would be great if there were improvements to the game's sound engine. It should take into account reverberation, materials, etc.
For example, if you enter a cave, because you are in a cavernous area surrounded by different types of stone, the game should recognise this and produce an echo/reverb effect. Similarly, if you build a house and lay down carpets or wool blocks, it should sound more “cushioned”, etc.
Please sign in to leave a comment.
0 Comments