I would like to see an improvement in the game's sound engine and a subcommand for /playsound that would allow the sound to be moved by coordinates. Example: the sound starts in front of the player, approaches the player, surrounds them, and ends behind the player.
It occurs to me to add ‘motion’ to the command to extend its functionality.
/playsound original -> /playsound <sound> <source> <targets> <pos> [volume] [pitch] [minimumVolume] /playsound new -> /playsound <sound> <source> <targets> <pos> [volume] [pitch] [minimumVolume] motion and more parameters
Also, make it optional. If you want to use playsound as before, it should work as usual, but if you add ‘motion’ afterwards, you can use "the command extension".
Fade in/fade out parameters can be added. Another parameter that makes the sound move, as I mentioned before, between coordinates smoothly and fluidly, motion <path> for example. Another that does it in a circular manner within a radius of blocks, motion <cycle>. another that follows the player, motion <follow> entity @e ... Idk. There are many possibilities that come to mind.
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