The packet slots are based on a byte, whereas they should be an int, as in InventoryTransactionPacket, but also ContainerSlotPacket/InventorySlotPacket, which has slots on an int formatted with varInt.
Fix this problem in a major patch because it's really important. If we ever exceed 256 slots, it will no longer be possible to interact with the slot because someone put a byte there, whereas if they had looked, they would have put an int.
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