I think that the mobs in bold should be added, so that the bogged has a zombie counterpart, the stray has a zombie counterpart, and the drowned has a skeleton counterpart. Also, make the bogged and my new 'mired' concept spawn in the dark oak forest as well as swamps and mangrove swamps
Mired – a zombie which spawns in swamps, mangrove swamps, and dark oak forests.
Bogged – a skeleton which spawns in swamps, mangrove swamps, and dark oak forests.
Chilled – a zombie which spawns in all snowy biomes.
Stray – a skeleton which spawns in all snowy biomes.
Husk – a zombie which spawns in all hot biomes.
Parched – a skeleton which spawns in all hot biomes.
Drowned – a zombie which spawns in water.
Marined – a skeleton which spawns in water.
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