The Zombie Horse and Camel Husk Jockey's movements when they hit the player look extremely janky. As soon as they hit the player, they turn around and back away, making it feel like their attack got cancelled or they missed
This could be solved by having them continue moving past the player after they deal the hit. If they went past the player after their strike, their attack would feel way more impactful by carrying the momentum that the spear is supposed to portray.
This would also match the jousting inspiration for the feauture, and even how the players use the spear, as we dont immediately turn around 180 degrees after hitting mobs with the spear either.
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